July 19th, 2002

apple

Weekend alone

So, Lori's off to San Diego to go into raptures of Indigo Girls fandom.

This leaves me here alone for a weekend of techno music, porn, and pork skins. Or not.

Fortunately, this will probably be a weekend where people can actually attend Sunday dinner.

Tonight is Kevin's GURPS Lorn game. I'm looking forward to that. It could be nice to bust some heads.

It's interesting: for months I would occasionally imagine the feeling of being Meat, of looking down at people and feeling powerful muscles surge as I swung a heavy club. Sicne the last few games of Andy's Depression game, though, my idle thoughts have tended more to thoughts being Alec, of wearing a suit and shooting things. (Which is something of a poor representation of Alec, sadly. I'd rather that my idle thoughts of Alec were of the feeling of being absolutely charming and finding the perfect thing to say.)

(These idle thoughts are never of violence at anything in particular, btw. The club thoughts are about swinging the club more than they are about hitting anything. The shooting thoughts have been about shooting things like hondeydew melons or cotton candy.)

Given a choice, I'd somewhat rather have the club thoughts than the gun thoughts.
apple

HACK!

We had had D&D scheduled for Tuesday, but Kevin couldn't make it and I was feeling underprepared, so we just had dinner and played games.

Before dinner, Dani and I played Diceland. It's still pretty good.

After dinner, then, we played HACK!

This was a very good emulation of the Knights of the Dinner Table style of munchkin gaming. The different decks did have flavor that matched the characters, and the rules fit with the flavor.

In particular, I liked HACK! a lot more than Munchkin. In particular, I strongly preferred the randomness of encounter resolution in HACK! to that of Munchkin, so much so that I'm considering using it in Munchkin to see if it improves that game.

It clearly showed its lineage from Abduction--not too surprising, because Abduction was by the same company. But that's okay--the developing-the-map aspect of Abduction was very suited to the dungeon-crawling for Hack!.

The main downside is the cost--at $12 per deck, it can add up quickly. Still, I'll keep it in mind; I may well get it at some point.