February 4th, 2004


D&D Minis

I played a couple of games of D&D Miniatures last night with Mike. It was pretty fun. In the first game, his pair of paladins beat my druids, despite the fact that I had about 10 points more of units than he did. In the second game, I added an owlbear and beat him soundly, though he did manage to rout the owlbear at one moment. (I got lucky with an attempt to rally.)

The high AC of the paladins was a very big advantage, but there were some nice combo possibilities with the Druid of Obad-hai summoning animals and the Orc Druid improving them with his commander effect.

GURPS Jan-30-2003

In the January 9 episode of Kevin's GURPS game, we had gotten the roleplaying side of the campaign restarted, but not the combat side. I'd enjoyed the roleplaying, but with a character who's a mute barbarian, I was looking forward to combat.

We agreed to go with the noble Erilrec to fight the dragon. (He had also enlisted two bands of mercenaries and two mages for the fight, but we believe ourselves to be more studly than the other teams.) We went off to the mesa where the dragon was supposed to reside. A bit of aerial scouting from Klantic's dove identified a hole in the top of the mesa that might be a dragon lair. As we trooped over there, we found a set of double doors in the cliff side of the mesa.

The doors were, of course, locked. And presumably barred. Meat offered to hack through them, but we were trying to be sneaky. Zorith cast a reshape spell on Carynth to permit her to mold the doors like clay.

It was a good plan, but as she was poking through the door, one of the guards behind the door stabbed her weapon hand, crippling it. Oops.

So we went to plan B; Meat broke down the door (with one stroke, since it was already weakened) and we attacked.

Logan managed to disarm his opponent with a critical success on a parry, and Meat got in a good hit on the unarmed guard. But then the guard tackled Logan barehanded, and they ended up fighting on the ground. Meanwhile, Meat (and eventually Carynth fighting left-handed) tackled the other guard.

The combat dragged on longer than expected, for a couple of reasons:
- We all perceived it as a relatively minor combat, with foes who were no match for us. (And indeed, after the first stab at Carynth, they didn't manage to damage any of us.) So Philip, Steve, and Dave were willing to twiddle their thumbs and wait for the warriors to finish the battle.
- It was the first time in a very long time that we'd fought human opponents who didn't turn off at zero hit points. And they had high HT scores, so they would stay alive and conscious on a roll of 13 or less (on 3d6, so there's an 84% chance of making the roll). So Meat could do 28 points of damage in a turn to a guard with about 13 hit points--but the guard would stay standing and fighting.

Ah well. The combats will get more exciting from here.

The Triplets of Belleville

I saw The Triplets of Belleville tonight with some of my co-workers. I'm kind of boggled.

This paragraph from Roger Ebert's review expresses much of my reaction (as indeed does the whole review):

I am completely failing to do justice to this film. Now you think it is about frog torture. I will get letters from PETA. What happens to the frogs is nothing compared to what happens to the grandson, who is subjected to Rube Goldberg exercise machines, and at one point, has his kneecaps vacuumed.

I can't quite figure out whether I liked it or not, or whether I would want to see it again. From MRQE's list of reviews, it seems that critical consensus is equally mixed--some reviewers loved it and some absolutely hated it.

I'm also not sure what I think it's about, beyond the basics of the plot. Here are some (possibly spoilerful) clues that I picked up; I don't know if they mean anything.

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