Ralph Melton (ralphmelton) wrote,
Ralph Melton
ralphmelton

D&D

On Tuesday night, my D&D group met again. I was poorly prepared, since I'd been working so hard on work. So I let the game proceed at a slower pace, and let the players drive it with PC interaction instead of haring them off to the next adventure. Fortunately, there was non-adventure stuff to do, particularly in passing out treasure and letting the PCs spend it.

It was reasonably fun, IMHO. I don't regret the results, though I regret not being prepared for more.

I think I still need to work on being more rich and descriptive in these roleplay sessions. If I were better at coming up with dialog and showing how things work out instead of just telling how they work out, I think it would make the game much more atmospheric and enjoyable.


I'm really worried about one character in the party, though. Prolix has threatened to shoot other PCs because he felt they were being too cautious. He has (unintentionally) shot another PC (Turok) in the back, and not seemed particularly contrite. When Turok later confronted him about being shot, Prolix cast Charm Person on him.

This sort of thing has created a fair bit of acrimony among other players. And it's not really what I want--I said when I created the campaign that I wanted a campaign about players working together.

I don't know what, if anything, I should do about this. It is not what I want to be going on--but my gut feeling is that as GM, I have too much power to achieve any small changes. If that feeling is true, it probably means that I can't fix this; I can just make it differently broken.

If the PCs are able to work it out themselves, it makes great Story--but I am getting worried that it won't get worked out with serious violence.

Brood brood brood. I dunno what to do.
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